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Decoda News Update - Decoda 1.16 released

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How to get Decoda to break or show stack trace after C++ app has crashed?

Hi, fellow indie dev Dan Tabar of Data Realms here, working on Cortex Command!http://datarealms.comBeen loving Decoda for years now; it's an super valuable tool for us. The debugging with our project...

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Decoda is awesome

Thanks for such a kick-ass tool. I'll definitely be buying an Indie license in the near future.I just got Lua integrated into my in-progress game, through LuaBind, and I'm really excited about how well...

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Decoda Issues while modding NS2

1. Find in Files is SUPER slow. I have an SSD and if I use Programmer's Notepad it can complete a search on the entire NS2 directory in a quarter of the time it takes for Decoda to search just the NS2...

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Interested in Decoda, but have some questions

I normally just do my programming in Notepad++, but my delving into lua and whatnot makes me itching to do it "properly", with a proper debugging/etc. environment. Decoda seems to be awesome for that...

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Issue with Feign Death and Blink

It happened to me 2 times in a row so i am pretty sure it's a bug.What happened was that i got shot while I was a Fade with feign death and regeneration. That shot hit me while using Blink, and feign...

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Is Lua5.2 supported?

Lua5.2 (Lua52) supportHi,I've been evaluating decoda, and it's great. Unfortunately, in development we upgraded to Lua5.2 (amongst other things) and decoda stopped working, reporting Warning 1004:...

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Feature Request

Currently, if I open 2 files with the same name which are in different folders, Decoda does not handle it. It simply switches to the tab with the first opened file of that name open. This is quite...

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Server Listing Goes "Missing"

Hey guys so looking around and not able to find any way to fix this issue I am having yet, which is when I am looking for a game to join the server listing will after refreshing not show a thing. I've...

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Decoda Debugging support

I'm loving Decoda- it's a complete lifesaver and I bought a licence. My only problem with it is that I can't get the__towatch() function to work.I'm using Luabind, so perhaps that's the problem, but I...

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Active Development?

Hi guys! I'm still loving Decoda- thank you for the great product! And CONGRATULATIONS on the release of Natural Selection 2!I'm writing to inquire whether or not we might see some more development on...

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Decoda version with NS2 - Commercial?

Hi,Just wondering, is the Decoda that comes with NS2 usable for commercial products or is it licensed only for developing NS2 mods?

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Places where Decoda pops up

Not sure if this is actually the right place for this but I am going through the kickstarter backer documentary on the Double Fine Adventure today, in EP3 they were showing the v early build of tools...

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Breakpoints sometimes not working in 1.16?

Is anyone running into an issue with Decoda 1.16 and Lua 5.1.14 where breakpoints occasionally just don't work? I've noticed that whenever this happens, there will be 2 copies of the file where I've...

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A way of easily adding temporary project files to project?

It would make my life easier.Sometime I am looking through the NS2 lua files, just to see which I might need for my project.When I find one I have to Project>Add existing file>Find file...

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FPS capped at 60hz when using borderless windowed mode.

FPS capped at 60hz when using borderless windowed (fullscreen window) mode. vsynch off FPS pegged to 60hz (16ms). Switching to full screen removes the cap. Please remove the 60hz cap in borderless...

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Seeking Notepad++ feature in Decoda

Notepad++ has a few features that I would like to see in Decoda. All functions, if statements, loops, etc. are grouped together and can be collapsed. And additional keyword recognition such as...

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Lua 5.2 (work version)

Hi.I'm not sure if Max and anybody else maintaining Decoda get a chance to follow the Lua mailing list, so incase you don't, a heads up:Lua 5.2 announceLooks like there are at least a couple API...

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Plans for supporting Lua 5.2

Hi,I have been trying to use Decoda with my application. However, we use Lua 5.2 and it doesn't work with the current version of Decoda (obviously). Is there any plan to support Lua 5.2 in Decoda?Thanks.

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Decoda BUG - _SCL_SECURE_VALIDATE_RANGE

Reproduce: 1) run debug build from IDE 2) open deproj file with 2 LUA files inside 3) start debug LUA 4) and then close Decoda. File: MainFrame.cpp @ 1790 Function RemovePageFromTabOrder Details: Into...

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Decoda BUG - breakpoints in compiled chunks.

There are no way to set breakpoint in compiled chunk. Frontend analyzes loaded code in LUA VM, and build line-mapping data. Analyzing for modifications like done by the VCS (version contol systems),...

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Natural Selection 2 Installation problems

If this isn't the right place for this thread, sorry, but it seemed like the closest place to where i'd post this. So, 2 days a go on Steam i traded Chivalry:Medieval Warfare for Natural Selection 2,...

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Gorge Tunnels not connecting

First gorge tunnel usually works, but if one end dies and I try to rebuild it elsewhere it often doesn't connect back to the original It's a pretty frustrating bug as you will end up waste tons of res...

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AutoComplete request

Hi!When I saw that decoda added autocompletion I was very happy, but im still missing one thing with it.Im missing functionality to see all the variables declared globaly or in tables. My current lua...

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cheater report

EDIT by Ghoul: First this is the wrong sub forum for this or do you really tell me that someone is cheating with the uwe text editor (decode). Joke aside please notice that our forum rules DO NOT allow...

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Getting started with Decoda

Hi! I am new to Decoda. I am trying to open up a project in Decoda and execute it, but I receive a "Error starting process" warning. It was suggested that I should build the Release executables in the...

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Settings do not save

I just started using Decoda today (newly purchased license) and I'm having trouble getting anything in the settings screen at all to persist between runs of the application - everything from the font...

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Error parsing Lua file.

[string "..."]:2: 'end' expected near '<eof>I am attempting to execute the following script in my application:function f(x)return x * xendprint(f(3))Decoda keeps reporting the following...

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Application crashes on Windows 10

Hi, when debugged with decoda(Debug --> Start Debugging --> choose my application), my application crashed with the message "XX(my application) stopped working". Then after a while tried to check...

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Support for inline documentation?

Is Decoda going to support inline (or separate) documentation for functions and/or variables, as well as provide parameter hinting based on that?

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